Unity Game Development in 24 Hours (Sams Teach Yourself — Hours)
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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! 685 Pages · 2018 · 16.73 MB · English
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Description
In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.
- Quizzes and Exercises at the end of each chapter help you test your knowledge.
- Notes present interesting information related to the discussion.
- Tips offer advice or show you easier ways to perform tasks.
- Cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to…
- Create and work with game objects, Unity’s fundamental building blocks
- Work efficiently with Unity’s graphical asset pipeline
- Apply shaders and textures to any 3D object
- Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
- Script tasks ranging from capturing input to building complex behaviors
- Quickly create repeatable, reusable game objects with prefabs
- Implement easy, intuitive game user interfaces
- Create amazing effects with Unity’s new Shuriken particle system
- Leverage the full power of Unity’s new Mecanim animation system
- Integrate ambient 2D/3D audio into your games
- Use mobile device accelerometers and multi-touch displays
- Modify a desktop game for mobile platforms
- Apply the “finishing touches” and deploy your game
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